Making Monopoly Star Wars, released worldwide September 4th 2015
Not such a long time ago, in a galaxy not far from Hayes...
As Brand Writer for the Design & Development team at Hasbro Gaming, I was challenged to unleash my Jedi copy skills upon a very special STAR WARS edition of the world's greatest board game. This was Hasbro's flagship gaming product for the year, released for the dawn of Star Wars: The Force Awakens and grossing nearly $7,000,000 in its first three months.
It was a fantastic opportunity to create engaging, funny and emotive wordplay across the entire product – combining two of the world's most recognised entertainment brands in a swirl of truly galactic gameplay.
This included:
- Developing, testing and defining the words and layout of the game guide rules (scrolling yellow space paragraphs on the front, light blue end credit text on the back – naturally)
- Writing engaging Chance card copy combining relevant actions with classic movie quotes
- Creating the choicest call-outs on pack
- Working within Disney's super strict style guide
I Sith you not, this product had it all. Except Rey, initially. But that was down to Disney.